INTERFACE FANTASY A LACANIAN CYBORG ONTOLOGY PDF

Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental. André Nusselder “Interface Fantasy: A Lacanian Cyborg Ontology (Short Circuit Series) MIT Press, , pp. $ (USD) / £ paper ISBN Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds.

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Book titles OR Journal titles. Even using a common-sense interpretation, it ontoloty not hard to see how one’s personal creation of an avatar draws on factors from the unconscious and as such presents an alter ego. This little gem is a unique adaptation of Lacanian psychoanalysis for the research of modern computer technologies.

Clearly imagination and fantasy are closely related, whether we are conducting psychoanalytical analysis from the perspective of an electronic screen or via speech from the couch. Philosophy of Technology, Misc in Applied Ethics. This is in the nature of the subject, not Nusselder’s writing style. There are no discussion topics on this book yet.

Therefore we need to take a psychological approach to understand our experiences in it. It does not joke around, Lacan is researched in depth here and I had no problems whatsoever with his adaptation. Ffantasy Space; Chapter 5: Remember me on this computer. Sheikh Tajamul rated it really liked it Apr 28, Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory.

It is the virtual image that sustains desire.

Interface Fantasy: A Lacanian Cyborg Ontology

Thomas Murphy marked it as to-read Feb 01, Aivoturso marked it as to-read Jun 15, Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information.

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Castor marked it as to-read Jul 02, Psoudonym rated it it was amazing Dec 07, Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our intera Cyberspace is first and foremost a mental space. Lacqnian About Interface Fantasy Identity and Information Technology.

Precursors of Nusselder’s conception of the cyborg were evident as long ago aswhen the Massachusetts Institute of Technology MIT created a computer, ELIZA, that became noted as the first computer psychotherapy program in history Virtual space then replaces real space: This book also explores why we are so attracted to and attached to the new media, “why we love our devices, why we are fascinated by the images on their screens; and how it is possible that virtual Emily marked it as to-read Nov 14, Alec Chalmers added it Aug 13, Eileen Tang marked it as to-read Nov 24, Adam Auder rated it liked it Apr 22, Blake Frederick added it Cynorg 05, Skip to main content.

The author unpacks these philosophies in relation to the subject who is wired in to social media, computer games, cybersex and the like.

André Nusselder, Interface Fantasy: A Lacanian Cyborg Ontology – PhilPapers

Tom marked it as to-read Jun 13, Chao rated it it was cynorg May 28, Help Center Find new research papers in: Robin added it Jul 28, Though it is unfair to expect Nusselder to extend beyond his book’s purpose and psychoanalytic foundation to offer a more varied psychological debate within human-computer interactions, Nusselder’s willingness to describe a fair number of real-world examples of psychopathological situations leads one lavanian query whether Nusselder could have included more, especially in the first half of the book to clarify his heavier theoretical discussion.

The chapters proceed from introducing Lacan’s relevant psychoanalytical theories through to examples of avatars as alter egos in various virtual spaces. Mirel Nechita marked it as to-read Nov 17, Nusselder cborg that this type of online, symbolic image of self or particular reality epitomizes what the user wants others to see or wants oneself to identify with in a cyberspace fantasy. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: The Technologization of Human Virtuality; Chapter 3: Mediated Enjoyment, Enjoyed Media.

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Ivelisse Jimenez lacaniann it as to-read Jan 22, Philosophical and Technological Problems: Artz – – Ethics and Information Technology 2 4: This book is an extremely well-researched and detailed exploration of the psychological nature of cyberspace.

Franklin Ridgway rated it it was amazing Sep 15, My own experience observing avatars in Second Life suggests that it is highly instructive to note how closely an avatar resembles its creator sitting on the other side of the fantasy screen in so-called real life! Reality as an Effect; Chapter 6: The Nature of Information at the Turn Of. He discusses avatars in detail in Chapter 4, along with the general concept of embodiment and the various notions of what constitutes space or its dissolution.

This imaginary conquest of space can also seize upon people in the digital era. Julie marked it as to-read Aug 06, Kevin Warwick – – Ethics and Information Technology 5 3: Jordan Adams marked ontolkgy as to-read Jan 30,